Tuesday, July 20, 2021

Dungeoneers

rating:5, free, pc, android, browser, turn, strategy, fantasy, retro

The awesome turn based, old school, dungeon crawler with gorgeous graphics. Your target is to upgrade your gear by clearing dungeon rooms and finally challenge the dragon lair. And then to start over. You can play it on mobile by the browser page www.dungeoneers.com


The plot looks repetitive, but we do  not feel it. The dragons will be stronger with each level, new features are unlocked, you will learn new tricks and your characters will get skills with the XP earned.

The small, five hex wide maps, and the “move or attack” system make the game highly exploitable. This is great fun actually. There will be situations where you need luck on dice - literally the dice are visible. And sometimes, with a good move you will be able to push all enemies into the pits without a roll. But a bad move will get you stunned, losing all your health potions till death.

Strategy advices


  • Do carrier only quests till 14 dragons. You shall get there with rare retrying. Ignore tournaments and hunting until you reach 1 circle. Additionally you will get between games bonuses
    • Trinkets - saves you from critical hits
      • They are gained on carrier.

      • Trinkets restores each game

      • You get 10 on 14 dragons.

    • Game features - better reward chests - their are gain

    • Your characters experience - determines their levels and abilities

      • Every carrier level increases xp gain by 2%

      • THE MOST IMPORTANT - you get circle xp% bonus by how you  do on carrier among players that started game same time as you

        • + 100% xp on first circle

        • Do carrier only until you get to the first circle (for me it was 11 dragons). If you once stop you could never catch up.0

  • You can easily do campaign till 6 dragons

    • It is 10% xp bonus for each, but each campaign lasts 6 games and progres lost if you ever fail


Tactical hints


  • At the beginning your gear is very low.

    • Try to push monsters into pits - it is 100% regardless of gear.

    • Try to sneak for better equipment, but only if it is safe. You can fight one monster or run to exit.

  • You can not get hit if you are not attacked

    • Try to save hit points from the very first room.

  • Push monsters with bull rush

    • Push monsters into pits - it has 100% success - very useful when your 

    • Push out of the crowd so you are not surrounded.

    • If your attack misses, maybe next turn you will be able to drop monsters into the pit…

    • … or you will be facing only one monster.

    • Pushing into pits is not an attack, it is a free kill during feat mode.

  • Try to shoot melee monsters with elf

    • It has larger dice which is effectively +1.

    • Jump over a gap so they must move around.

    • If there are only 2 monsters, Elf can kill them without a risk. Just move by the corners and you will eventually get a free hit.

    • Shoot stronger monsters, the weaker can be pushed into pits.

    • Try getting rooms with two entrances. Swapping entrances, shall let you clear room for free.

  • Even with one entrance try swapping heroes. 

    • If no one's adjacent, Elf has a shot bonus.

    • If there is only one monster then Human has a swing bonus.

    • With two monsters if you are still not discovered, Dwarf can step out and charge back to entrance. Getting a bonus and being safe due to spreading panic.

    • If there are 2 monsters left, switch back to Elf and avoid hits till a free shoot.

  • Step back from the pit let the monster stay next to pits instead of you in case a worm will appear.

  • Rooper (stalagmite) does not attack worms. If you have a safe spot, call a worm. If you are not a dwarf then, just wait and the worm will eventually show itself.

  • Attack mages first, so they do not summon more monsters.

    • Dwarf's charge will chase shooters and magicians.

  • Reaper appears only on crypt levels

    • Leave one monster in a room, if you meet the Reaper get back to that room and kill him with Elf.

    • If you do not have Elf, create a room with two entrances but do not clear it.
      In case the Reaper appears, you will easily kill him by swapping sides.

    • If both entrances are next to Reaper, sneak behind him to get some distance.

    • If Reaper appears before you have a two entrance room, try to sneak pursue through the monsters and do the circle around rooms.

    • Walk around the pit to get to another entrance or walk around until a worm appears.

  • Bewere of ghouls, 3 of them would stun you, draining all your health potions, turn by turn.

  • Archers are tricky - try to stay two steps from them so they move instead of shoot. Although they will still shoot you if there is no path to reach a short 1 tile distance.

  • There is a +2 adrenaline bonus if you do not have health potions. You might try not to collect them.

  • Make a quick look at the lower dungeons, maybe there is an easy room to clean
    ?

  • Dragon lair

    • Enter the lair before going to crypt, maybe there is a chest next to the entrance.

    • All resources you get are useful, collect them in the dungeon.

    • Block dragons with flames and try to get some free shoots.

      • You must be 2 tiles away to avoid breath.

    • Block only paths 2 tiles to you.

      • You are saving scrolls if dragons need to walk around.

    • Block with flames so only one dragon can attack you. Best if they can be skewered.

    • Leap for a better fight position.

    • Rush towards magic dragons.

    • Worm will stop a dragon it attacks, which can further block other dragons.

    • Do not leave a worm alone. You get free attacks when dragons focus on it.


Monday, June 14, 2021

Warplanes: WW1 Sky Aces

 rating:3, free, android, game, battle

Battle simulator of First World War planes.

The game is nice to play, quite repetitive, but it is free and it is fun. Collecting and upgrading planes, reaching achievements is very pleasant.



Hints:

  • Focus on premium missions, they are available once per day.
  • Focus on medals missions. Medals can not be bought and increase overall income.
  • Occasionally you will get an offer to sell 1000 fuel for 10 gold. 
    • This mean all resources but medals can be traded there and back
    • With fuel skill at 1 gold -> 110 fuel, this always means free resources.
  • Build 2 fuel tanks so your fuel excess is not lost. 
    • You can change it to silver when the gold offer occur.
  • The legend - solo missions - is longest achievement to get.
    • Do it as soon as you have, fully upgraded bomber.  
    • Offense missions are the fastest way. Do the main objective and withdraw.
  • Focus on upgrading a single bomber, the one with 10 bombs can do missions alone.
    • Bomber bonus vs flak cannons is better than fighter dogfight bonus.
      • Flaks shoot all the time while enemy fighters only when they track you.
    • This is Airco DH.10 for west alliance
  • Low damage to your planes will give you +10 medals, try to not get damaged.
  • Do not fly in the center of enemy planes, you will get high damage.
  • Rear gun does not overheat.
  • Fighters are strong at the front. Attack them from side or rear.
    • You can quickly take them out with your rear guns.
    • You can take the highest altitude of 1000m and shoot them with a rear gun, while they climb.
  • Bombers are strong at the rear. Attack them from side or front.
    • Fly in front of the bomber squadron. 
    • Turn towards your facilities so they go behind you in the exact direction. 
    • Shoot them down with your rear guns.
  • Destroying bridges with a bomb, will stop trains and convoys.
  • After finishing the main objective, you can still stay and kill all left enemies.
    • If you choose, you can not claim victory until finishing them out.
  • Attack flak cannons from a low attitude, they will not shoot you back.


Sunday, May 16, 2021

The Wolf among us

Rating: 5/5 Platfrom:
Android, PC,

The game is already a tale and it is fantastic. The story is awesome, the music is wonderful, the graphics are magnificent and the gameplay is stunning. You must play it. Here is the link.

In this adventure game, You are a detective - the sheriff - in a sub society in 19tin century city. The community is behaving strangely and the girl dies. You must investigate.




  1. The general hint is given at the beginning by your Pig friend. Be nice to people and listen to them, overall your role is to care about them and to serve them.

    This is again repeated in a scene with police inspector Kelsey Brannigan.
    What is it with you cops always trying to empathize with people? "I know this must be hard for you. Do you? Do you fucking know? Have you had a friend killed and their head left at your fucking doorstep? No? Didn't think so.
    This is actually a cite of Wolverine, but is great advice on how you should behave as the sheriff.

  2. Use pause if you are not able to follow speech while deciding your response. It is space on the pc version.

  3. Take your time and listen to the whole character's sentence, instead of interrupting them. There could be information beetwennline. And if you want you can beat them up later.

  4. Watch the cinematics, although they are not a part of the story the music is wonderful and very relaxing.

  5. Do not be afraid of ANYTHING. You the Sheriff. The damn werewolf with supper regeneration, nothing can stop you.

  6. Play the game three times

    1. First time normally as you feel it.

    2. Second time be a total jerk and see how it will end. Yes you must scare that little toad boy.

    3. Third time play it to get all the remaining achievements and fully enjoying all the flavors once you know what is going on.




If you just want to pass the game just once and want the answer which path to select, here are the “correct” options:

  1. Go to prince Lawrence first and to Toad later

  2. Catch the Tweedle not the Woody

  3. When looking for the Witch go in following order:

    1. Tweedles

    2. Crane

    3. Trip Trap

  4. Jump at the Georgie car, the smaller one to the right. Leave the Crooked Man for the future.




Saturday, May 8, 2021

Space Commander: War and Trade: Guide

Rating:4/5

You are a space pilot and commander. Next to the main story, You have freedom to work as a trader or smuggler, law enforcer or a pirate or maybe a mercenary.


Campaign Walkthrough

Battle Guide

Merchant Guide

Earn credits

By missions

By trading

Goods prices, production demand and station locations table.

By production

Production chains and profits table.

Campaign Walkthrough 

  • At Start your tasks are to fly between stations and occasionally kill some pirates.

    • For the first skills both energetic weapons mastery and the critical strike are good choices.

    • You will soon maximize all skills, but better to not be surprised by an overwhelming enemy.

    • You can buy an additional gun, for your starting Cobra fighter. But instead of upgrading focus on buying Viper fighter, as it has the strongest energy guns.

  • Continue campaign quests until you get a T4-Gorilla cargo vessel.

    • At this point you can choose to speed up through the campaign, or spend time building your merchant empire.

    • Either way I recommend getting a fully upgraded Viper. You can beat everything with this ship, even a star destroyer.

  • Travel time matters only if you are on mission chasing other fleets.

    • Your fuel tanks last for 12:30 of thrust time.

    • If you are concerned about days passing, put thrust time little above 1/2 of travel.

    • Going below 2 hours will usually lose fuel due to time rounding's.

    • Avoid refuelling and try to empty your tanks.

      • Your friend from Syndicate will occasionally refuel your ships for free.

  • Easy cash by cargo delivery

    • By delivery missions - the best profit

      • Smuggling for Syndicate

      • Supply demand missions for Motus

    • By trading at Jupiter stations

      • Buy electronics from Equilibrium

      • Sell at Stellar Mall and buy some of weapons, spacesuits, ships parts, and hardware

      • Sell all at Piranha and buy metal parts

      • Sell at Equilibrium and repeat

  • For guns upgrade select anti armour rather than anti shield

    • Some ships and turrets does not have shields

    • Shields are disabled in atmosphere, your vulnerability make strong guns more needed

  • As for rockets, select only target seeking missiles.

    • The guide does not have an advantage against normal guns since you still need to lock on target.

    • You can fire them on any distance

  • You can speed up through the game, if you want. You have enough firepower and you will get a free bomber to deal with destroyers.

    • You shall not do this since you will miss most of the game.

  • Stop campaign progress when they ask you to fly to the wormhole.

    • The further missions put you in the war with certain factions. This could slow building your empire.

    • Campaign will give you free ships, but it’s nothing compared to what you can buy for cash.

    • Campaign will give you a free space station, but its non ideal location and lack of raw minerals makes it worthless.

  • Increase your faction relation to 100%

    • Campaign will put you in war with some of the factions neglecting your good relations. The values are not lost and they will return when the war will eventually come to the end.

    • The easiest way to increase relations is by trading. Each time you trade on a station your relation with it is increasing.

      • This also gives you xp points so you can quickly upgrade all skills

    • You can not trade with Syndicate, missions is the only way

      • Its commanders are: Craig Baxton, Makoto Tanaka, Charlote Vernon, Don Cortina

    • After you get 100% with everyone in Solar system, you will get the Sunnyboy achievement.

  • Build your merchandise (see In solar system)

  • Return to campaign

    • You will need to destroy some big ships. See battle guide.

  • Explore the remaining systems.

    • Park all your ships and use only a single Viper - jumps through wormholes are damaging your ships and one is enough for the whole universe.

    • You can do exploration before the jumpgate is finished, but there will be nowhere to repair your ship, so you can go only two systems from Solar.

    • To explore whole galaxy use the following tactic:

      • If there is an unknown wormhole - jump to it.

      • If all wormholes are explored - check the map and jump towards the Sun.

      • If you are eventually lost use this map of the universe:

Battle Guide

Battle and power settings

  • Start by setting all power into boosters then fly around the enemies, keeping them on the edge of the screen.

    • This way you face only part of enemies at once.

  • Slow down, so boosters will recharge a little. Still round opponents.

  • Disable boosters completely and go for the fight.

    • You need boosters only for escaping or chasing. In both cases you can recharge boosters out of the fight.

  • If you use projectile weapons, enable power only for shields.

  • Looking for a new target, first try to help your other ships.

  • After battle turnoff weapons and shields.

    • Recharges are done during travel.

    • You will be able to enter battle faster - with power already selected.

    • Boosters will speed up your landing procedure in stations.

Heavy cruisers and destroyers.

  • Destroy fighters cover first.

  • Start attacking flagships from the bottom back, a little to the side.

    • You will be in range of the minimum number of turrets.

  • After a ride, burn the booster and turn downward. Only little turrets can reach you under the destroyer.

  • Heavy cannons and torpedo launchers are the toughest turrets. They could need multiple dives and can harm you badly.

    • Destroy weaker defence first and fire rockets against stronger.

  • The enemy fleet does not repair, nor they replenish. You can just fire your rockets and come back after reloading.

Ship selection

  • Best energy weapon ship is a Viper with an additional laser cannon.

    • Premium Mamba is just only little better since it lacks lasers

  • Best ammo ship is premium Apocalypse bomber - it’s dual railgun is one shot killer

  • The alternate ammo ship is Quad with triple chainguns

    • The Godzilla’s 40mm cannons are nice, all gunboats are very slow.

    • The Brutus has only one railgun which is not enough for one shot kill and reloads too long.

  • Cargo vessels

    • Bronto has the best cargo to fuel rate, 14/3 = 4.57

    • Rhino is worse 6/2 = 3, but it allows 50% longer flight without the need for refuelling.

  • If there is ship limit it is larger than 32, 

    • Having 15 transporters removes any pirate treat. Mounted plasma turrets will quickly clear all enemies in rage.

Merchant Guide

Earn credits

There are three options for earning credits:

By missions

  • Smuggling missions for Syndicate has the highest profit rate

    • With charisma upgrade, gives 2.1 value of item price for every item.

    • Easily giving 3k credits per mission.

    • Number of demanded items is capped at 10

  • Motus cargo delivery has the highest profit.

    • Gives 1.7 vale of the item price per item

    • Deliveries reach 20 items.

    • Profits are of about 7k credits.

  • There is no profit difference between mission from character and from the mailbox.

  • Prisoner transport gives little profit, but does not use your cargo, nor it requires direct travel.

    • IT is up to you when you want to end this quest.

  • Passenger transport needs to be executed immediately and fails if you land on a different station.

    • Profits are very low.

    • Avoid this kind of mission unless it's a Jedi with his padawan, or you have other reasons for the target station.

  • Battle missions give very little profit. Do them if you want some shooting.

By trading

Stations will not buy raw minerals or materials, if they do not use them in production. Those are chemicals, uranium, metal parts, minerals, metal ores

All others - from ship parts to electronics - are high-end products. Those can be traded anywhere.


Prices depend on the amount of goods in the store. Difference between buy and sell price - the spread - goes down with fraction relation and the bargaining skill. When the spread reaches zero, buy and sell prices will be equal.

The average price is when the shop has 10 of an item. The lowest price is at the shop amount of 24. The shop will still buy goods at this minimum price.

Best profits are done on expensive products like Ship Parts and Weapons.

Goods prices, production demand and station locations table.

Station

Area

Sh ip pa rt s

We ap on s

Ha rd wa re

El ec tr on ics

Me di ci nes

Sp ac e su its

Nu cle ar fu el

Ch em ic als

Me ta l pa rts

Nu tr ie nts

Ur an ium

Mi ne ra ls

Me ta l or es

Wa ter

Ox yg en

Sh ip ya rd

Bu ya bl e

Ty pe

1.sindicate



579



336














2.motus

-1

576

492

440

302

285














3.maximum

0

428

364

325

220

208

143

39

116

78

65

130

65

39

26

19




4.average

10

330

280

250

170

160

110

30

90

60

50

100

50

30

20

15




5.minimum

24

232

196

175

120

112

77

21

64

42

35

70

35

21

14

11




Bastille

Belt

+1


-1

+1



-1

-1

-2

+1




-2




F

CFF Deimos

Mars







+3

+1



-1

-1


-1





Cobra

Uranus

+1

+1

-1

-1



-1

-1

-1

-1





-1

S



Equilibrium

Jupiter




+1



-1

-1

-1





-2

-1




Esculap

Mercury





+2


-1

-2


-3





-1




Excalibur

Saturn







-1




+1








Galileo

Uranus

+1


-1




-1


-1

-1





-1

S

B

F

Gray Matter

Earth



-1




-1

-1

-1

-1





-1

S

B

F

Green Farm

Earth







-1



+4




-8





Hera

Jupiter







+3


+1

-1

-1

+2

+2


-2


B

M

Ignis

Earth







-1






+12






Liber

Belt







+3

+2

+1

-1

-1


-1

-1

-2




Lighthouse

Neptune

+1



-1



-1


-2

-1





-1

S



MCS

Belt







-1



-1

+1




-1




New London

Saturn


+1

-2

-1

+2

+1

-1

-4

-2

-11





-9

S



New Warsaw

Jupiter







-1



-2


+6



-2




Odysseus

Jupiter



















Orion

Belt







-1



-1





-1




Parabellum

Jupiter

+1

+1


-2



-1

-1

-2

-1





-1

S



Piranha

Jupiter







-1


+1

-1



+2


-2




Pitagoras

Jupiter







-1

-1

-3







S

B

F

Poseidon

Earth







-1







+20





Red Core

Mars







-1



-1


+2



-1




Steel Heart

Belt







-1





+2

+6






Stellar Mall

Jupiter

+1

+2

+1

-4


+1

-1

-3

-3







S



Terra Vita

Earth







-1








+20




Titan

Saturn

+1


-1

+1



-1

-1

-2







S

B

F

White Dragon

Venus







-1



+1




-4

-1



 

By production

The unwritten game target is to build your own merchandise empire.

Each station have a limit of 13 facilities, there are three types of stations:

  1. Mines - produces provides raw minerals - oxygen, water, metal ores, minerals, uranium - can be extended to:

    1. produce more minerals of the already produced type.

    2. forge any materials from minerals (metal parts, chemicals nuclear fuel

    3. Produce nutrients and cash (habitat).

  2. Factory stations, can produce:

    1. High end products

    2. Produce nutrients and cash (habitat).

  3. Outposts can not have production facilities.

Production chains and profits table.


F/M

material 1

material 2

result

count

profit

Metal Mine

M



metal ores

3

90

Minerals Mine

M



minerals

2

100

Bio Farm

Both

water

water

nutriens

1

10

Forge

M

oxygen

metal ores

metal parts

1

15

Chemicals plant

M

water

minerals

chemicals

1

20

Uranium refinery

M

uranium


nuclear fuel

4

20

Habitat

Both

nutriens

oxygen

cash

50

-15

Space suits factory

F

chemicals


space suits

1

20

Pharmaceuticals Labolatory

F

nutriens

chemicals

medicines

1

20

Electronics factory

F

Metal parts

chemicals

electronics

1

20

Engineering module

F

Metal parts

electronics

hardware

1

20

Armament factory

F

chemicals

electronics

weapons

1

20

Shipyard

F

Metal parts

hardware

ship parts

1

20


Production can be done in owned stations, and can be automated with transport lines. 

  • Each line can have only one transporter with a capacity of 20 and goes very slow.

    • Long lines are thus unreliable.

  • The most prominent production is Habitat, as it produced cash directly to your account

  • All production requires oxygen and water.


In solar system:

  • You can not own water nor oxygen produceduction.

    • Only earth produces them and you must buy it there.

  • The habitat is not profitable.

    • It needs two water and one oxygen which costs 39$ (2*14$+11$), gives only 50$ and requires the player to transport both water and oxygen.

  • The only buyable mine station is Hera around Jupiter, producing only metal ores and minerals. There
    are still sensible profit options:

    • Construct only mineral mines and sell it all the Liber (Belt) or CFF Deimos (Mars)

    • Buy a factory station for production chain and feed it with water and oxygen

      • The best factory station is Pitagoras as it is also Jupiter’s moon

      • On Pitagoras produce 2*ship parts and the needed materials (2*hardware, 2*electronics)

      • On Hera have 6 metal parts forges, 2 chemicals. And the needed minerals one mineral mine and 2 metal mines.

        • You still have 2 free places for additional 1 chemicals production feeding space suits


In all other systems stick to habitat production.

This linked sheet, an example of Tau-Ceti production, will help control production numbers for each good.

  1. First part is production in a station. Fill it with your current or target production.

    1. Fill with produced goods numbers - two metal mines is production of 6 ores.

  2. Second part is calculated as final station production from sources and requirements. 

    1. It is station demands and production seen on the map.

  3. Third is your transport lines - fill it with your transport ideas.

    1. Transport speed is limited and its control is tricky

    2. There is a limit for 20 items per line. Maximum transport depends on distance between stations

    3. If the source station is feeding multiple targets, the closest station will get more goods. The control is harder, but the overall throughput is larger. The more lines makes more transport ships.

  4. Fourth is final production after calculating factories requirements and transport lines. It is to ensure your netto productions.

By exploiting

  1. When on a cargo station you can exit an reenter the game. The Cargo shop content will reset. This allows for better prices.
  2. If you have 0% spread with a faction, the actual spread is negative allowing you to get cash for free.
    1. You buy item from shop, the amount drops and the price rises.
    2. Now you sell item back at the higher price.