Mortis (Undead) walkthrough
Play as Warrior Lord for free healing.
Use Death Knight as main hero
- Nosferatu Vampire deals too low damage.
- Lich Queen is the only Elemental damage, but she is too vulnerable to thieves and attack spells.
- Death Knight fly ability rocks:
- Bypass neutral enemies to quickly seize map center.
- Catch enemy heroes on sea.
- Fast sea travel avoids damage spells.
Ghosts are useful against super strong neutral stacks, but those are no problem since you take the map.
Wyverns are too weak - thou if available on map start they can save some gold.
Maps and list of potions are at this link:
https://przejdz-to.fandom.com/pl/wiki/Disciples:_Sacred_Lands/Przedmioty,_Potions#:~:text=Kampanie
Permanent potions are marked as "Na stałe".
Chapter 1 - The Awakening
First rounds:
- Take 2 Warriors and an Initiate.
- Move west to Gallamyr
- There is an enemy hero around Venusia City
- If you have luck, you will get him just after he cleans the defenders.
- Ignore neutrals.
- ...
- Head North East towards Otzwall City.
- Beware, the guardian stack is strong, you need some potions.
- There are dwarf heroes behind him, switch your units to fresh one after battle.
Level goals need:
- Buy a new Death Knight and rename him for easy recognition.
- Level up to level 3.
- Banner bearer.
- Leadership.
- High Father Potion, +10 health, Demon Lair at the center.
- Banner of Speed, +10% initiative, in Elven Lost Temple near your capital.
- Banner of Battle, +10% to hit chance, buy for 1000 gp at Malavians's Shop West Corner.
- Helm of Purity - Sell for 600 GP. Ruined Farm, north of Logun City
Chapter 2 - Scepter of the Priest-King
First rounds:
- Take 2 Warriors Initiate and a ghost - the last would help initiate to survive.
- Move west, south. Ignore neutrals and capture Oberron in the first turn.
- There is an enemy hero around, kill him.
- Head West to Gunen, then north to Agar shop and then Siva City.
- Wait a turn for full move before attacking Siva. Your boost potions would work twice in the same turn. Heal with healing potions before second attack.
- Uncover Werewolf stack to North-East.
- This stack is tricky, frontline Werewolves are immune to weapons, backline ghosts are immune to your Initiates and paralyzes them.
- Cast Ice storm 3 times at them before attacking.
- Buy Rod Bearer at Oberron - there is a gold mine south of it, free to take.
- Another free gold mine is in the east corner, accessible after you beat the werewolves.
Level goals need:
- Level up to level 5.
- Pathfinding.
- Leadership.
- High Father Potion, +10 health, Demon Lair at the center.
- Banner of Protection, +10% armor, Lair south from capitol.
- Banner of Speed, +10% initiative, from previous map.
- Helm of Purity - Sell for 600 GP. Ruined Farm, north of Logun City
Chapter 3 - The Desperate Stand
- You are immediately attacked. Try to flee from battle to save some of the units.
- OR.....
- Restart map by loading Debut Saga save file. You will get first round.
- Death Knight at Aversen Port - There are 2 dwarf ships north from you. The left one is Rod Bearer, kill him. The other is Mage stack. He will target the city but would not make it this round.
- East Rod Bearer - run south to the gold mine, move around it.
- West Rod Bearer - visit Weygan Fort (city) to just speed up and run away east.
- Main Hero - Get all items and equip banners. Take Drake and Templar. Buy one Initiate.
- Attack elf/centaur stack to the west and grab bag of gold.
- East Rod - move south, she wants to meet Main and give him items. Leave her 10 move points!
- Main get items from East Rod and go to Maldiz the Alhemist.
- Sell Helm of Purity, rod and Scroll (all non potion items).
- Upgrade Initiates to Warlocks in capitol.
- Move south around goblin and attack Ogre Lair - 250GP and Banner Of Resistance.
- Replace wounded/dead Templar with Rod Bearer. Discard Dragon if it died.
- East Rod - place Rod near Gold Mine - one filed away is still good.
- West Rod - run east, around Rugen City. You should end on water behind it.
- Aversen Knight - hide in Aversen. The dwarf would not attack you.
- Buy Thief Guild in capitol.
- Aversen Knight - There is a dwarf ship on the sea north from Aversen. It is a Mage dangerous to your Knight.
- Buy 2 thieves who challenge him to a duel. You can no longer worry about them. They will take the long way back to their capitol to revive.
- Do the same with south Dwarf Mage. This one is weaker, and your knight can finish them.
- There are still 2 ships heading Aversen Fort from the east. The Knight would take them one by one.
- The Empire one is a Mage - thieves would work nice on him.
- The Dwarf one has no mages or archers. Ghost would disable him during battle.
- West Rod - move around Rugen city. And place Rod near a gold mine.
- Main - Sell Banner of Speed.
- Go back to capitol, switch to Warriors and Initiates/Warlock and move to retake Weygan Fort.
- Upgrade to Templars rather than Zombies.
- Spells will be constantly cast on you. Templars are immune to them.
- Take neutral Cities only if you need to heal.
- Head directly to center city at sea isle. Regen.
- Be careful not to claim too much land until you level up your Main and collect items for the next map.
- Break rods after you plant them.
- Do not take Patiala City - it covers much unusable land, with no mines or mana.
- On the other side of the sea, on the human side.
- Capture only Turania - at the Edge of dwarf territory.
- From there attack the city of Verzy and then withdraw back to Turania.
- This will depelt human side resources.
- Try to flag mines and crystals at the area with Rods.
- Similar with Dwarfs, capture only Hoggar - back to back with Turania.
- Attack Crivell every other turn.
- This way you do not claim too much land while keeping both parties at bay.
- There are spell towers on the sea - Haste is most useful as it allows hiding in city after battles.
- Send your thieves as soon as you can.
- You may cover with shroud spells to avoid spell damage.
Level goals:
- Level up to level 3.
- Pathfinder.
- Leadership.
- Vithar's Ichor Potion, +10% damage, Abandoned Mansion near Empire Capitol.
- Quicksilver Potion, +10% initiative, Lost Temple east from capitol.
- High Father Potion, +10 health, Lava Island on west edge. You already have it from 1st map.
- Banner Of Resistance, +20 initiative, Ogre Lair east of Capitol.
- Banner of Protection, +10 armor, from previous map.
- Royal Scepter - Sell for 500 GP. Giant Lair, north of Rugen City.
Chapter 4 - The High King's Retreat
First rounds:
- Start with two warriors and 2 ghosts. No cash for more.
- Move counter-clockwise and capture Hotan in the first turn.
- Fly over water to the west and reach Zarenu's Shop.
- Sell Scepter and some potions, so you can buy a secondary Death Knight.
- Let the secondary collect scrolls around capitol to sell them later.
- Your Main will move north then counter-clockwise around the map. Jumping from city to city till he meets Dwarves realm.
- Secondary would need to level up around capitol.
- Use ghost for survivability.
- You may safely single unit stacks. Even attack krakens and serpents.
- Clockwise path is hard. There are only 2 cities. One near capitol and the other occupied by clans.
- Just wander around while leveling up.
Campaigns:
- Human Empire: https://www.gamestales.com/2024/06/disciples-1-sacred-lands.html
- Legion of the Damned: https://www.gamestales.com/p/disciples-1-sacred-lands-legion-of.html
- Mountain Clans: https://www.gamestales.com/p/disciples-1-sacred-lands-mountain-clans.html
- Undead: https://www.gamestales.com/p/disciples-1-sacred-lands-undead-hordes.html
- Final savefiles: https://web.gamestales.com/disciples-1